Even in-house developers appear to agree so. It wasn’t like they said no but it was a very strongly worded, “We would really suggest that you not try to do that.””īy Fallout 4’s time, it was apparent the company needed a new engine. Trying to have them all work with ghouls and super-mutants was just going to be – Bethesda felt like it was going to be a nightmare. “It really had to do with how all the weapons and armour worked. A theme that would impact a lot of Obsidian’s ideas for New Vegas. Bethesda shot the idea down due to the technical limitations of the engine. Obsidian, the makers of the base game, have discussed on multiple occasions the various mechanics they would have liked to incorporate into the game, which included playable ghouls and super mutant races. With Fallout: Frontier, it took an elite team of scripters to do what Bethesda had long struggled to: get vehicles working. ![]() ![]() Even proving exceedingly difficult to incorporate new features and mechanics into the game with everything else. It pales in comparison in nearly all other regards.
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